oil-station/pos-uni/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js

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JavaScript
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2024-05-27 16:43:09 +08:00
import GLenum from './GLenum';
import ActiveInfo from './ActiveInfo';
import Buffer from './Buffer';
import Framebuffer from './Framebuffer';
import Renderbuffer from './Renderbuffer';
import Texture from './Texture';
import Program from './Program';
import Shader from './Shader';
import ShaderPrecisionFormat from './ShaderPrecisionFormat';
import UniformLocation from './UniformLocation';
import GLmethod from './GLmethod';
const processArray = (array, checkArrayType = false) => {
function joinArray(arr, sep) {
let res = '';
for (let i = 0; i < arr.length; i++) {
if (i !== 0) {
res += sep;
}
res += arr[i];
}
return res;
}
let type = 'Float32Array';
if (checkArrayType) {
if (array instanceof Uint8Array) {
type = 'Uint8Array'
} else if (array instanceof Uint16Array) {
type = 'Uint16Array';
} else if (array instanceof Uint32Array) {
type = 'Uint32Array';
} else if (array instanceof Float32Array) {
type = 'Float32Array';
} else {
throw new Error('Check array type failed. Array type is ' + typeof array);
}
}
const ArrayTypes = {
Uint8Array: 1,
Uint16Array: 2,
Uint32Array: 4,
Float32Array: 14
};
return ArrayTypes[type] + ',' + btoa(joinArray(array, ','))
}
export default class WebGLRenderingContext {
// static GBridge = null;
className = 'WebGLRenderingContext';
constructor(canvas, type, attrs) {
this._canvas = canvas;
this._type = type;
this._version = 'WebGL 1.0';
this._attrs = attrs;
this._map = new Map();
Object.keys(GLenum)
.forEach(name => Object.defineProperty(this, name, {
value: GLenum[name]
}));
}
get canvas() {
return this._canvas;
}
activeTexture = function (textureUnit) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.activeTexture + ',' + textureUnit,
true
);
}
attachShader = function (progarm, shader) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.attachShader + ',' + progarm.id + ',' + shader.id,
true
);
}
bindAttribLocation = function (program, index, name) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.bindAttribLocation + ',' + program.id + ',' + index + ',' + name,
true
)
}
bindBuffer = function (target, buffer) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.bindBuffer + ',' + target + ',' + (buffer ? buffer.id : 0),
true
);
}
bindFramebuffer = function (target, framebuffer) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.bindFramebuffer + ',' + target + ',' + (framebuffer ? framebuffer.id : 0),
true
)
}
bindRenderbuffer = function (target, renderBuffer) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.bindRenderbuffer + ',' + target + ',' + (renderBuffer ? renderBuffer.id : 0),
true
)
}
bindTexture = function (target, texture) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.bindTexture + ',' + target + ',' + (texture ? texture.id : 0),
true
)
}
blendColor = function (r, g, b, a) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.blendColor + ',' + target + ',' + r + ',' + g + ',' + b + ',' + a,
true
)
}
blendEquation = function (mode) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.blendEquation + ',' + mode,
true
)
}
blendEquationSeparate = function (modeRGB, modeAlpha) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.blendEquationSeparate + ',' + modeRGB + ',' + modeAlpha,
true
)
}
blendFunc = function (sfactor, dfactor) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.blendFunc + ',' + sfactor + ',' + dfactor,
true
);
}
blendFuncSeparate = function (srcRGB, dstRGB, srcAlpha, dstAlpha) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.blendFuncSeparate + ',' + srcRGB + ',' + dstRGB + ',' + srcAlpha + ',' + dstAlpha,
true
);
}
bufferData = function (target, data, usage) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.bufferData + ',' + target + ',' + processArray(data, true) + ',' + usage,
true
)
}
bufferSubData = function (target, offset, data) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.bufferSubData + ',' + target + ',' + offset + ',' + processArray(data, true),
true
)
}
checkFramebufferStatus = function (target) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.checkFramebufferStatus + ',' + target
);
return Number(result);
}
clear = function (mask) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.clear + ',' + mask
);
this._canvas._needRender = true;
}
clearColor = function (r, g, b, a) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.clearColor + ',' + r + ',' + g + ',' + b,
true
)
}
clearDepth = function (depth) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.clearDepth + ',' + depth,
true
)
}
clearStencil = function (s) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.clearStencil + ',' + s
);
}
colorMask = function (r, g, b, a) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.colorMask + ',' + r + ',' + g + ',' + b + ',' + a
)
}
compileShader = function (shader) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.compileShader + ',' + shader.id,
true
)
}
compressedTexImage2D = function (target, level, internalformat, width, height, border, pixels) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.compressedTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' +
width + ',' + height + ',' + border + ',' + processArray(pixels),
true
)
}
compressedTexSubImage2D = function (target, level, xoffset, yoffset, width, height, format, pixels) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.compressedTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' +
width + ',' + height + ',' + format + ',' + processArray(pixels),
true
)
}
copyTexImage2D = function (target, level, internalformat, x, y, width, height, border) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.copyTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' + x + ',' + y + ',' +
width + ',' + height + ',' + border,
true
);
}
copyTexSubImage2D = function (target, level, xoffset, yoffset, x, y, width, height) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.copyTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' + x + ',' + y + ',' +
width + ',' + height
);
}
createBuffer = function () {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.createBuffer + ''
);
const buffer = new Buffer(result);
this._map.set(buffer.uuid(), buffer);
return buffer;
}
createFramebuffer = function () {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.createFramebuffer + ''
);
const framebuffer = new Framebuffer(result);
this._map.set(framebuffer.uuid(), framebuffer);
return framebuffer;
}
createProgram = function () {
const id = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.createProgram + ''
);
const program = new Program(id);
this._map.set(program.uuid(), program);
return program;
}
createRenderbuffer = function () {
const id = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.createRenderbuffer + ''
)
const renderBuffer = new Renderbuffer(id);
this._map.set(renderBuffer.uuid(), renderBuffer);
return renderBuffer;
}
createShader = function (type) {
const id = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.createShader + ',' + type
)
const shader = new Shader(id, type);
this._map.set(shader.uuid(), shader);
return shader;
}
createTexture = function () {
const id = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.createTexture + ''
);
const texture = new Texture(id);
this._map.set(texture.uuid(), texture);
return texture;
}
cullFace = function (mode) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.cullFace + ',' + mode,
true
)
}
deleteBuffer = function (buffer) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.deleteBuffer + ',' + buffer.id,
true
)
}
deleteFramebuffer = function (framebuffer) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.deleteFramebuffer + ',' + framebuffer.id,
true
)
}
deleteProgram = function (program) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.deleteProgram + ',' + program.id,
true
)
}
deleteRenderbuffer = function (renderbuffer) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.deleteRenderbuffer + ',' + renderbuffer.id,
true
)
}
deleteShader = function (shader) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.deleteShader + ',' + shader.id,
true
)
}
deleteTexture = function (texture) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.deleteTexture + ',' + texture.id,
true
)
}
depthFunc = function (func) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.depthFunc + ',' + func
)
}
depthMask = function (flag) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.depthMask + ',' + Number(flag),
true
)
}
depthRange = function (zNear, zFar) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.depthRange + ',' + zNear + ',' + zFar,
true
)
}
detachShader = function (program, shader) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.detachShader + ',' + program.id + ',' + shader.id,
true
)
}
disable = function (cap) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.disable + ',' + cap,
true
)
}
disableVertexAttribArray = function (index) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.disableVertexAttribArray + ',' + index,
true
);
}
drawArrays = function (mode, first, count) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.drawArrays + ',' + mode + ',' + first + ',' + count
)
this._canvas._needRender = true;
}
drawElements = function (mode, count, type, offset) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.drawElements + ',' + mode + ',' + count + ',' + type + ',' + offset + ';'
);
this._canvas._needRender = true;
}
enable = function (cap) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.enable + ',' + cap,
true
);
}
enableVertexAttribArray = function (index) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.enableVertexAttribArray + ',' + index,
true
)
}
flush = function () {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.flush + ''
)
}
framebufferRenderbuffer = function (target, attachment, textarget, texture, level) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.framebufferRenderbuffer + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level,
true
)
}
framebufferTexture2D = function (target, attachment, textarget, texture, level) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.framebufferTexture2D + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level,
true
)
}
frontFace = function (mode) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.frontFace + ',' + mode,
true
)
}
generateMipmap = function (target) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.generateMipmap + ',' + target,
true
)
}
getActiveAttrib = function (progarm, index) {
const resultString = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getActiveAttrib + ',' + progarm.id + ',' + index
)
const [type, size, name] = resultString.split(',');
return new ActiveInfo({
type: Number(type),
size: Number(size),
name
});
}
getActiveUniform = function (progarm, index) {
const resultString = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getActiveUniform + ',' + progarm.id + ',' + index
);
const [type, size, name] = resultString.split(',');
return new ActiveInfo({
type: Number(type),
size: Number(size),
name
})
}
getAttachedShaders = function (progarm) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getAttachedShaders + ',' + progarm.id
);
const [type, ...ids] = result;
return ids.map(id => this._map.get(Shader.uuid(id)));
}
getAttribLocation = function (progarm, name) {
return WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getAttribLocation + ',' + progarm.id + ',' + name
)
}
getBufferParameter = function (target, pname) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getBufferParameter + ',' + target + ',' + pname
);
const [type, res] = getBufferParameter;
return res;
}
getError = function () {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getError + ''
)
return result;
}
getExtension = function (name) {
return null;
}
getFramebufferAttachmentParameter = function (target, attachment, pname) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getFramebufferAttachmentParameter + ',' + target + ',' + attachment + ',' + pname
)
switch (pname) {
case GLenum.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return this._map.get(Renderbuffer.uuid(result)) || this._map.get(Texture.uuid(result)) || null;
default:
return result;
}
}
getParameter = function (pname) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getParameter + ',' + pname
)
switch (pname) {
case GLenum.VERSION:
return this._version;
case GLenum.ARRAY_BUFFER_BINDING: // buffer
case GLenum.ELEMENT_ARRAY_BUFFER_BINDING: // buffer
return this._map.get(Buffer.uuid(result)) || null;
case GLenum.CURRENT_PROGRAM: // program
return this._map.get(Program.uuid(result)) || null;
case GLenum.FRAMEBUFFER_BINDING: // framebuffer
return this._map.get(Framebuffer.uuid(result)) || null;
case GLenum.RENDERBUFFER_BINDING: // renderbuffer
return this._map.get(Renderbuffer.uuid(result)) || null;
case GLenum.TEXTURE_BINDING_2D: // texture
case GLenum.TEXTURE_BINDING_CUBE_MAP: // texture
return this._map.get(Texture.uuid(result)) || null;
case GLenum.ALIASED_LINE_WIDTH_RANGE: // Float32Array
case GLenum.ALIASED_POINT_SIZE_RANGE: // Float32Array
case GLenum.BLEND_COLOR: // Float32Array
case GLenum.COLOR_CLEAR_VALUE: // Float32Array
case GLenum.DEPTH_RANGE: // Float32Array
case GLenum.MAX_VIEWPORT_DIMS: // Int32Array
case GLenum.SCISSOR_BOX: // Int32Array
case GLenum.VIEWPORT: // Int32Array
case GLenum.COMPRESSED_TEXTURE_FORMATS: // Uint32Array
default:
const [type, ...res] = result.split(',');
if (res.length === 1) {
return Number(res[0]);
} else {
return res.map(Number);
}
}
}
getProgramInfoLog = function (progarm) {
return WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getProgramInfoLog + ',' + progarm.id
)
}
getProgramParameter = function (program, pname) {
const res = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getProgramParameter + ',' + program.id + ',' + pname
);
const [type, result] = res.split(',').map(i => parseInt(i));
if (type === 1) {
return Boolean(result);
} else if (type === 2) {
return result;
} else {
throw new Error('Unrecongized program paramater ' + res + ', type: ' + typeof res);
}
}
getRenderbufferParameter = function (target, pname) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getRenderbufferParameter + ',' + target + ',' + pname
)
return result;
}
getShaderInfoLog = function (shader) {
return WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getShaderInfoLog + ',' + shader.id
);
}
getShaderParameter = function (shader, pname) {
return WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getShaderParameter + ',' + shader.id + ',' + pname
)
}
getShaderPrecisionFormat = function (shaderType, precisionType) {
const [rangeMin, rangeMax, precision] = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getShaderPrecisionFormat + ',' + shaderType + ',' + precisionType
);
const shaderPrecisionFormat = new ShaderPrecisionFormat({
rangeMin: Number(rangeMin),
rangeMax: Number(rangeMax),
precision: Number(precision)
});
return shaderPrecisionFormat;
}
getShaderSource = function (shader) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getShaderSource + ',' + shader.id
);
return result;
}
getSupportedExtensions = function () {
return Object.keys({});
}
getTexParameter = function (target, pname) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getTexParameter + ',' + target + ',' + pname
)
return result;
}
getUniformLocation = function (program, name) {
const id = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getUniformLocation + ',' + program.id + ',' + name
);
if (id === -1) {
return null;
} else {
return new UniformLocation(Number(id));
}
}
getVertexAttrib = function (index, pname) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getVertexAttrib + ',' + index + ',' + pname
);
switch (pname) {
case GLenum.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
return this._map.get(Buffer.uuid(result)) || null;
case GLenum.CURRENT_VERTEX_ATTRIB: // Float32Array
default:
return result;
}
}
getVertexAttribOffset = function (index, pname) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.getVertexAttribOffset + ',' + index + ',' + pname
)
return Number(result);
}
isBuffer = function (buffer) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.isBuffer + ',' + buffer.id
)
return Boolean(result);
}
isContextLost = function () {
return false;
}
isEnabled = function (cap) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.isEnabled + ',' + cap
)
return Boolean(result);
}
isFramebuffer = function (framebuffer) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.isFramebuffer + ',' + framebuffer.id
)
return Boolean(result);
}
isProgram = function (program) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.isProgram + ',' + program.id
)
return Boolean(result);
}
isRenderbuffer = function (renderBuffer) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.isRenderbuffer + ',' + renderbuffer.id
)
return Boolean(result);
}
isShader = function (shader) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.isShader + ',' + shader.id
)
return Boolean(result);
}
isTexture = function (texture) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.isTexture + ',' + texture.id
);
return Boolean(result);
}
lineWidth = function (width) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.lineWidth + ',' + width,
true
)
}
linkProgram = function (program) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.linkProgram + ',' + program.id,
true
);
}
pixelStorei = function (pname, param) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.pixelStorei + ',' + pname + ',' + Number(param)
)
}
polygonOffset = function (factor, units) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.polygonOffset + ',' + factor + ',' + units
)
}
readPixels = function (x, y, width, height, format, type, pixels) {
const result = WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.readPixels + ',' + x + ',' + y + ',' + width + ',' + height + ',' + format + ',' + type
)
return result;
}
renderbufferStorage = function (target, internalFormat, width, height) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.renderbufferStorage + ',' + target + ',' + internalFormat + ',' + width + ',' + height,
true
)
}
sampleCoverage = function (value, invert) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.sampleCoverage + ',' + value + ',' + Number(invert),
true
)
}
scissor = function (x, y, width, height) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.scissor + ',' + x + ',' + y + ',' + width + ',' + height,
true
)
}
shaderSource = function (shader, source) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.shaderSource + ',' + shader.id + ',' + source
)
}
stencilFunc = function (func, ref, mask) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.stencilFunc + ',' + func + ',' + ref + ',' + mask,
true
)
}
stencilFuncSeparate = function (face, func, ref, mask) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.stencilFuncSeparate + ',' + face + ',' + func + ',' + ref + ',' + mask,
true
)
}
stencilMask = function (mask) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.stencilMask + ',' + mask,
true
)
}
stencilMaskSeparate = function (face, mask) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.stencilMaskSeparate + ',' + face + ',' + mask,
true
)
}
stencilOp = function (fail, zfail, zpass) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.stencilOp + ',' + fail + ',' + zfail + ',' + zpass
)
}
stencilOpSeparate = function (face, fail, zfail, zpass) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.stencilOp + ',' + face + ',' + fail + ',' + zfail + ',' + zpass,
true
)
}
texImage2D = function (...args) {
WebGLRenderingContext.GBridge.texImage2D(this._canvas.id, ...args);
}
texParameterf = function (target, pname, param) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.texParameterf + ',' + target + ',' + pname + ',' + param,
true
)
}
texParameteri = function (target, pname, param) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.texParameteri + ',' + target + ',' + pname + ',' + param
)
}
texSubImage2D = function (...args) {
WebGLRenderingContext.GBridge.texSubImage2D(this._canvas.id, ...args);
}
uniform1f = function (location, v0) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform1f + ',' + location.id + ',' + v0
)
}
uniform1fv = function (location, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform1fv + ',' + location.id + ',' + processArray(value),
true
)
}
uniform1i = function (location, v0) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform1i + ',' + location.id + ',' + v0,
// true
)
}
uniform1iv = function (location, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform1iv + ',' + location.id + ',' + processArray(value),
true
)
}
uniform2f = function (location, v0, v1) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform2f + ',' + location.id + ',' + v0 + ',' + v1,
true
)
}
uniform2fv = function (location, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform2fv + ',' + location.id + ',' + processArray(value),
true
)
}
uniform2i = function (location, v0, v1) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform2i + ',' + location.id + ',' + v0 + ',' + v1,
true
)
}
uniform2iv = function (location, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform2iv + ',' + location.id + ',' + processArray(value),
true
)
}
uniform3f = function (location, v0, v1, v2) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform3f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2,
true
)
}
uniform3fv = function (location, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform3fv + ',' + location.id + ',' + processArray(value),
true
)
}
uniform3i = function (location, v0, v1, v2) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform3i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2,
true
)
}
uniform3iv = function (location, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform3iv + ',' + location.id + ',' + processArray(value),
true
)
}
uniform4f = function (location, v0, v1, v2, v3) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform4f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
true
)
}
uniform4fv = function (location, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform4fv + ',' + location.id + ',' + processArray(value),
true
)
}
uniform4i = function (location, v0, v1, v2, v3) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform4i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
true
)
}
uniform4iv = function (location, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniform4iv + ',' + location.id + ',' + processArray(value, true),
true
)
}
uniformMatrix2fv = function (location, transpose, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniformMatrix2fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
true
)
}
uniformMatrix3fv = function (location, transpose, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniformMatrix3fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
true
)
}
uniformMatrix4fv = function (location, transpose, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.uniformMatrix4fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
true
);
}
useProgram = function (progarm) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.useProgram + ',' + progarm.id + '',
true
)
}
validateProgram = function (program) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.validateProgram + ',' + program.id,
true
)
}
vertexAttrib1f = function (index, v0) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.vertexAttrib1f + ',' + index + ',' + v0,
true
)
}
vertexAttrib2f = function (index, v0, v1) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.vertexAttrib2f + ',' + index + ',' + v0 + ',' + v1,
true
)
}
vertexAttrib3f = function (index, v0, v1, v2) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.vertexAttrib3f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2,
true
)
}
vertexAttrib4f = function (index, v0, v1, v2, v3) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.vertexAttrib4f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
true
)
}
vertexAttrib1fv = function (index, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.vertexAttrib1fv + ',' + index + ',' + processArray(value),
true
)
}
vertexAttrib2fv = function (index, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.vertexAttrib2fv + ',' + index + ',' + processArray(value),
true
)
}
vertexAttrib3fv = function (index, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.vertexAttrib3fv + ',' + index + ',' + processArray(value),
true
)
}
vertexAttrib4fv = function (index, value) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.vertexAttrib4fv + ',' + index + ',' + processArray(value),
true
)
}
vertexAttribPointer = function (index, size, type, normalized, stride, offset) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.vertexAttribPointer + ',' + index + ',' + size + ',' + type + ',' + Number(normalized) + ',' + stride + ',' + offset,
true
)
}
viewport = function (x, y, width, height) {
WebGLRenderingContext.GBridge.callNative(
this._canvas.id,
GLmethod.viewport + ',' + x + ',' + y + ',' + width + ',' + height,
true
)
}
}