142 lines
4.4 KiB
JavaScript
142 lines
4.4 KiB
JavaScript
let i = 1;
|
|
|
|
const GLmethod = {};
|
|
|
|
GLmethod.activeTexture = i++; //1
|
|
GLmethod.attachShader = i++;
|
|
GLmethod.bindAttribLocation = i++;
|
|
GLmethod.bindBuffer = i++;
|
|
GLmethod.bindFramebuffer = i++;
|
|
GLmethod.bindRenderbuffer = i++;
|
|
GLmethod.bindTexture = i++;
|
|
GLmethod.blendColor = i++;
|
|
GLmethod.blendEquation = i++;
|
|
GLmethod.blendEquationSeparate = i++; //10
|
|
GLmethod.blendFunc = i++;
|
|
GLmethod.blendFuncSeparate = i++;
|
|
GLmethod.bufferData = i++;
|
|
GLmethod.bufferSubData = i++;
|
|
GLmethod.checkFramebufferStatus = i++;
|
|
GLmethod.clear = i++;
|
|
GLmethod.clearColor = i++;
|
|
GLmethod.clearDepth = i++;
|
|
GLmethod.clearStencil = i++;
|
|
GLmethod.colorMask = i++; //20
|
|
GLmethod.compileShader = i++;
|
|
GLmethod.compressedTexImage2D = i++;
|
|
GLmethod.compressedTexSubImage2D = i++;
|
|
GLmethod.copyTexImage2D = i++;
|
|
GLmethod.copyTexSubImage2D = i++;
|
|
GLmethod.createBuffer = i++;
|
|
GLmethod.createFramebuffer = i++;
|
|
GLmethod.createProgram = i++;
|
|
GLmethod.createRenderbuffer = i++;
|
|
GLmethod.createShader = i++; //30
|
|
GLmethod.createTexture = i++;
|
|
GLmethod.cullFace = i++;
|
|
GLmethod.deleteBuffer = i++;
|
|
GLmethod.deleteFramebuffer = i++;
|
|
GLmethod.deleteProgram = i++;
|
|
GLmethod.deleteRenderbuffer = i++;
|
|
GLmethod.deleteShader = i++;
|
|
GLmethod.deleteTexture = i++;
|
|
GLmethod.depthFunc = i++;
|
|
GLmethod.depthMask = i++; //40
|
|
GLmethod.depthRange = i++;
|
|
GLmethod.detachShader = i++;
|
|
GLmethod.disable = i++;
|
|
GLmethod.disableVertexAttribArray = i++;
|
|
GLmethod.drawArrays = i++;
|
|
GLmethod.drawArraysInstancedANGLE = i++;
|
|
GLmethod.drawElements = i++;
|
|
GLmethod.drawElementsInstancedANGLE = i++;
|
|
GLmethod.enable = i++;
|
|
GLmethod.enableVertexAttribArray = i++; //50
|
|
GLmethod.flush = i++;
|
|
GLmethod.framebufferRenderbuffer = i++;
|
|
GLmethod.framebufferTexture2D = i++;
|
|
GLmethod.frontFace = i++;
|
|
GLmethod.generateMipmap = i++;
|
|
GLmethod.getActiveAttrib = i++;
|
|
GLmethod.getActiveUniform = i++;
|
|
GLmethod.getAttachedShaders = i++;
|
|
GLmethod.getAttribLocation = i++;
|
|
GLmethod.getBufferParameter = i++; //60
|
|
GLmethod.getContextAttributes = i++;
|
|
GLmethod.getError = i++;
|
|
GLmethod.getExtension = i++;
|
|
GLmethod.getFramebufferAttachmentParameter = i++;
|
|
GLmethod.getParameter = i++;
|
|
GLmethod.getProgramInfoLog = i++;
|
|
GLmethod.getProgramParameter = i++;
|
|
GLmethod.getRenderbufferParameter = i++;
|
|
GLmethod.getShaderInfoLog = i++;
|
|
GLmethod.getShaderParameter = i++; //70
|
|
GLmethod.getShaderPrecisionFormat = i++;
|
|
GLmethod.getShaderSource = i++;
|
|
GLmethod.getSupportedExtensions = i++;
|
|
GLmethod.getTexParameter = i++;
|
|
GLmethod.getUniform = i++;
|
|
GLmethod.getUniformLocation = i++;
|
|
GLmethod.getVertexAttrib = i++;
|
|
GLmethod.getVertexAttribOffset = i++;
|
|
GLmethod.isBuffer = i++;
|
|
GLmethod.isContextLost = i++; //80
|
|
GLmethod.isEnabled = i++;
|
|
GLmethod.isFramebuffer = i++;
|
|
GLmethod.isProgram = i++;
|
|
GLmethod.isRenderbuffer = i++;
|
|
GLmethod.isShader = i++;
|
|
GLmethod.isTexture = i++;
|
|
GLmethod.lineWidth = i++;
|
|
GLmethod.linkProgram = i++;
|
|
GLmethod.pixelStorei = i++;
|
|
GLmethod.polygonOffset = i++; //90
|
|
GLmethod.readPixels = i++;
|
|
GLmethod.renderbufferStorage = i++;
|
|
GLmethod.sampleCoverage = i++;
|
|
GLmethod.scissor = i++;
|
|
GLmethod.shaderSource = i++;
|
|
GLmethod.stencilFunc = i++;
|
|
GLmethod.stencilFuncSeparate = i++;
|
|
GLmethod.stencilMask = i++;
|
|
GLmethod.stencilMaskSeparate = i++;
|
|
GLmethod.stencilOp = i++; //100
|
|
GLmethod.stencilOpSeparate = i++;
|
|
GLmethod.texImage2D = i++;
|
|
GLmethod.texParameterf = i++;
|
|
GLmethod.texParameteri = i++;
|
|
GLmethod.texSubImage2D = i++;
|
|
GLmethod.uniform1f = i++;
|
|
GLmethod.uniform1fv = i++;
|
|
GLmethod.uniform1i = i++;
|
|
GLmethod.uniform1iv = i++;
|
|
GLmethod.uniform2f = i++; //110
|
|
GLmethod.uniform2fv = i++;
|
|
GLmethod.uniform2i = i++;
|
|
GLmethod.uniform2iv = i++;
|
|
GLmethod.uniform3f = i++;
|
|
GLmethod.uniform3fv = i++;
|
|
GLmethod.uniform3i = i++;
|
|
GLmethod.uniform3iv = i++;
|
|
GLmethod.uniform4f = i++;
|
|
GLmethod.uniform4fv = i++;
|
|
GLmethod.uniform4i = i++; //120
|
|
GLmethod.uniform4iv = i++;
|
|
GLmethod.uniformMatrix2fv = i++;
|
|
GLmethod.uniformMatrix3fv = i++;
|
|
GLmethod.uniformMatrix4fv = i++;
|
|
GLmethod.useProgram = i++;
|
|
GLmethod.validateProgram = i++;
|
|
GLmethod.vertexAttrib1f = i++; //new
|
|
GLmethod.vertexAttrib2f = i++; //new
|
|
GLmethod.vertexAttrib3f = i++; //new
|
|
GLmethod.vertexAttrib4f = i++; //new //130
|
|
GLmethod.vertexAttrib1fv = i++; //new
|
|
GLmethod.vertexAttrib2fv = i++; //new
|
|
GLmethod.vertexAttrib3fv = i++; //new
|
|
GLmethod.vertexAttrib4fv = i++; //new
|
|
GLmethod.vertexAttribPointer = i++;
|
|
GLmethod.viewport = i++;
|
|
|
|
export default GLmethod; |